![]() ![]() If you ask me, that's a lot better than having to pay 5 bucks in order to get weapons. We get to pay for crates (if we want to) and in exchange we get weapons and maps free of charge. 0:00 MELEE WEAPONS3:36 PISTOLS5:51 REVOLVERS7:37 SHOTGUNS10:59 SMGs14:04 RIFLES & SNIPER RIFLES19:08 LMGs19:38 LAUNCHERS22:01 OTHERWeapon Showcase playlist:h. However, that is completely covered by microtransactions. You're right, it takes a lot of time and money to make new weapons for this game. Thatll be quite an interesting weapon to try out. The weapons they mentioned were the Glock 18 (SWAT), Glock 18 (Gunslinger) and Ion Thruster and tbh, i feel like id only agree with the Gunslinger Glocks being P2W. 372 Share Save 7.9K views 1 month ago Both of these seem quite interesting. 1 Berserker 2 Commando 3 Support 4 Field Medic 5 Demolitionist 6 Firebug 7 Gunslinger 8 Sharpshooter 9 SWAT 10 Survivalist 11 Other Berserker. In KF2 the guns feel absolutely incredible, the animations for guns are all rendered in 180 FPS, and in general I think this game has the best shooting "feel" of any game I've ever played, so I feel that adding weapons actually takes a ton of work on Tripwire's part, as opposed to other games wherwe it's just reskins. After some discussion with my IRL peers, they seem to think that KF2 has become a pay-to-win game, though I dunno if thats actually the case. This list contains all weapons that are currently in Killing Floor 2. I guess the reason I would expect a weapon pack to cost money is because the guns and gunplay in Killing Floor has always been the star of the show. I definitely agree that us paying for cosmetic stuff for fun is really good for helping fund Tripwire. Your idea can easily just be another free updated funded by beautiful cosmetics. Weight: 9kg Cost: 1500 Swat- Mp40, it could be a slow rate of fire but accurate smg, doing a little less than damage than the Thompson, Weight:5kg Cost:650 Sharpshooter- musket carries more ammo than 50. The new HRG weapons makes this worse by removing the weaknesses of certain perks (Firebug must burn Zeds up close but risks taking damage if he cant kill Zeds quickly, Demolitionist needs distance to arm his explosive so he cant use them up close and Field Medics must rotate between guns due to the limited amount of syringes a gun can shoot. Jokes aside - having cosmetics that you can pay for over weapons and maps that you have to (in terms of getting the whole experience) is better. Originally posted by FALLENV3GAS:No since that's why MT's were 'introduced' *cough* forced *cough* ![]()
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